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Text File  |  2001-11-11  |  13KB  |  319 lines

  1.        [tStandardFrigate]
  2. ;=------------------------------=;
  3.    Imperial Lancer Frigate
  4. ;=------------------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. LODFile                                        tStandardFrigate.lod
  11. pMexData            tStandardFrigate\Rl0\LOD0\tStandardFrigate.mex
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                400                    ; ship mass [fighter = 1]
  16. momentOfInertiaX                    400                    ; resistance to rotation
  17. momentOfInertiaY                    400                    ; [fighter = 1]
  18. momentOfInertiaZ                    400
  19. maxvelocity                                    240.0//6x40MGLT                    ; [fighter = 1000]
  20. maxrot                                2                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            100.0                         ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]          100.0
  23. thruststrength[TRANS_RIGHT]         100.0
  24. thruststrength[TRANS_LEFT]          100.0
  25. thruststrength[TRANS_FORWARD]       100.0
  26. thruststrength[TRANS_BACK]          100.0
  27. rotstrength[ROT_YAWLEFT]            0.3                          ; rotational acceleration (deg/s^2) [0.01 - 10]
  28. rotstrength[ROT_YAWRIGHT]           0.3
  29. rotstrength[ROT_PITCHUP]            0.0
  30. rotstrength[ROT_PITCHDOWN]          0.0
  31. rotstrength[ROT_ROLLRIGHT]          0.0
  32. rotstrength[ROT_ROLLLEFT]           0.0
  33. turnspeed[TURN_YAW]                 0.4                          ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]               0.0
  35. turnspeed[TURN_ROLL]                0.0
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Frigate
  40. isCapitalShip                       TRUE
  41. buildCost                            575                    ; resource units to build
  42. buildTime                            60                    ; time in seconds to build
  43. supportUnits                        10                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    1.5                    ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            8000                ; hit points
  47. groupSize                            3                    ; size of group ships of this type tend to form
  48. repairTime                            10                    ; every this many seconds
  49. repairDamage                        150                    ; this much damage is repaired
  50. repairCombatTime                    10                    ; every this many seconds
  51. repairCombatDamage                  15                    ; this much damage is repaired
  52. repairDroids                        0
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            9000
  55. forceFieldProtectionDistanceScale    1.1
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                1.75
  59. blastRadiusDamage                   275
  60. minimumZoomDistance                 240
  61.  
  62. ;Special
  63. ;=-----=
  64. Overlay_Selection_Scalar            1.25         ; scale the tactical overlay by this amount
  65. RKOEatMeTime                    3                ;Time Rko will take to eat this ship
  66. RKOGetsMissiles                    4                ;Number missiles Rko gets for eating this ship
  67.  
  68. ; Pilot View
  69. ;=---------=
  70. pilotViewOffsetX    65.0
  71. pilotViewOffsetY    0.0
  72. pilotViewOffsetZ    65.0
  73.  
  74. ;Weapons
  75. ;=-----=
  76. rotateToRetaliate                    FALSE
  77. passiveRetaliateZone                4500
  78. canTargetMultipleTargets            TRUE
  79.  
  80. NUMBER_OF_GUNS                        11
  81.  
  82. GUN         0
  83. {
  84. Type                        GUN_HiddenGimble
  85. GunSize                        GUNSIZE_MEDIUM
  86. StartUpgradeLevel            WEAPON_PROJECTILE
  87. EndUpgradeLevel                WEAPON_PROJECTILE
  88. DamageMult                    0.5
  89. MinAngle                            0
  90. MaxAngle                            90
  91. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  92. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  93. BulletSpeed                         8000.0                        ; measured in m/s.
  94. BulletMass                          0.0                          ; mass of bullet
  95. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  96. BurstFireTime                   1.2
  97. BurstWaitTime                   4.0
  98. }
  99.  
  100. GUN         1
  101. {
  102. Type                        GUN_HiddenGimble
  103. GunSize                        GUNSIZE_MEDIUM
  104. StartUpgradeLevel            WEAPON_PROJECTILE
  105. EndUpgradeLevel                WEAPON_PROJECTILE
  106. DamageMult                    0.5
  107. MinAngle                            0
  108. MaxAngle                            90
  109. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  110. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  111. BulletSpeed                         8000.0                        ; measured in m/s.
  112. BulletMass                          0.0                          ; mass of bullet
  113. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  114. BurstFireTime                   1.2
  115. BurstWaitTime                   4.0
  116. }
  117.  
  118. GUN         2
  119. {
  120. Type                        GUN_HiddenGimble
  121. GunSize                        GUNSIZE_MEDIUM
  122. StartUpgradeLevel            WEAPON_PROJECTILE
  123. EndUpgradeLevel                WEAPON_PROJECTILE
  124. DamageMult                    0.5
  125. MinAngle                            0
  126. MaxAngle                            90
  127. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  128. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  129. BulletSpeed                         8000.0                        ; measured in m/s.
  130. BulletMass                          0.0                          ; mass of bullet
  131. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  132. BurstFireTime                   1.2
  133. BurstWaitTime                   4.0
  134. }
  135.  
  136. GUN         3
  137. {
  138. Type                        GUN_HiddenGimble
  139. GunSize                        GUNSIZE_MEDIUM
  140. StartUpgradeLevel            WEAPON_PROJECTILE
  141. EndUpgradeLevel                WEAPON_PROJECTILE
  142. DamageMult                    0.5
  143. MinAngle                            0
  144. MaxAngle                            90
  145. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  146. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  147. BulletSpeed                         8000.0                        ; measured in m/s.
  148. BulletMass                          0.0                          ; mass of bullet
  149. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  150. BurstFireTime                   1.2
  151. BurstWaitTime                   4.0
  152. }
  153.  
  154. GUN         4
  155. {
  156. Type                        GUN_HiddenGimble
  157. GunSize                        GUNSIZE_MEDIUM
  158. StartUpgradeLevel            WEAPON_PROJECTILE
  159. EndUpgradeLevel                WEAPON_PROJECTILE
  160. DamageMult                    0.5
  161. MinAngle                            0
  162. MaxAngle                            90
  163. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  164. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  165. BulletSpeed                         8000.0                        ; measured in m/s.
  166. BulletMass                          0.0                          ; mass of bullet
  167. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  168. BurstFireTime                   1.2
  169. BurstWaitTime                   4.0
  170. }
  171.  
  172. GUN         5
  173. {
  174. Type                        GUN_HiddenGimble
  175. GunSize                        GUNSIZE_MEDIUM
  176. StartUpgradeLevel            WEAPON_PROJECTILE
  177. EndUpgradeLevel                WEAPON_PROJECTILE
  178. DamageMult                    0.5
  179. MinAngle                            0
  180. MaxAngle                            90
  181. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  182. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  183. BulletSpeed                         8000.0                        ; measured in m/s.
  184. BulletMass                          0.0                          ; mass of bullet
  185. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  186. BurstFireTime                   1.2
  187. BurstWaitTime                   4.0
  188. }
  189.  
  190. GUN         6
  191. {
  192. Type                        GUN_HiddenGimble
  193. GunSize                        GUNSIZE_MEDIUM
  194. StartUpgradeLevel            WEAPON_PROJECTILE
  195. EndUpgradeLevel                WEAPON_PROJECTILE
  196. DamageMult                    0.5
  197. MinAngle                            0
  198. MaxAngle                            90
  199. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  200. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  201. BulletSpeed                         8000.0                        ; measured in m/s.
  202. BulletMass                          0.0                          ; mass of bullet
  203. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  204. BurstFireTime                   1.2
  205. BurstWaitTime                   4.0
  206. }
  207.  
  208. GUN         7
  209. {
  210. Type                        GUN_HiddenGimble
  211. GunSize                        GUNSIZE_MEDIUM
  212. StartUpgradeLevel            WEAPON_PROJECTILE
  213. EndUpgradeLevel                WEAPON_PROJECTILE
  214. DamageMult                    0.5
  215. MinAngle                            0
  216. MaxAngle                            90
  217. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  218. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  219. BulletSpeed                         8000.0                        ; measured in m/s.
  220. BulletMass                          0.0                          ; mass of bullet
  221. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  222. BurstFireTime                   1.2
  223. BurstWaitTime                   4.0
  224. }
  225.  
  226. GUN         8
  227. {
  228. Type                        GUN_HiddenGimble
  229. GunSize                        GUNSIZE_MEDIUM
  230. StartUpgradeLevel            WEAPON_PROJECTILE
  231. EndUpgradeLevel                WEAPON_PROJECTILE
  232. DamageMult                    0.5
  233. MinAngle                            0
  234. MaxAngle                            90
  235. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  236. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  237. BulletSpeed                         8000.0                        ; measured in m/s.
  238. BulletMass                          0.0                          ; mass of bullet
  239. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  240. BurstFireTime                   1.2
  241. BurstWaitTime                   4.0
  242. }
  243.  
  244. GUN         9
  245. {
  246. Type                        GUN_HiddenGimble
  247. GunSize                        GUNSIZE_MEDIUM
  248. StartUpgradeLevel            WEAPON_PROJECTILE
  249. EndUpgradeLevel                WEAPON_PROJECTILE
  250. DamageMult                    0.5
  251. MinAngle                            0
  252. MaxAngle                            90
  253. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  254. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  255. BulletSpeed                         8000.0                        ; measured in m/s.
  256. BulletMass                          0.0                          ; mass of bullet
  257. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  258. BurstFireTime                   1.2
  259. BurstWaitTime                   4.0
  260. }
  261.  
  262. GUN         10
  263. {
  264. Type                        GUN_HiddenGimble
  265. GunSize                        GUNSIZE_MEDIUM
  266. StartUpgradeLevel            WEAPON_PROJECTILE
  267. EndUpgradeLevel                WEAPON_PROJECTILE
  268. DamageMult                    0.5
  269. MinAngle                            0
  270. MaxAngle                            90
  271. BulletLength                        1.0                          ; visual only.  Length of bullet on screen
  272. BulletRange                         4500.0                       ; distance bullets travel before disappearing
  273. BulletSpeed                         8000.0                        ; measured in m/s.
  274. BulletMass                          0.0                          ; mass of bullet
  275. FireTime                        0.3   //1.5                    ; fire repeat rate (reciprocal = shots/second)
  276. BurstFireTime                   1.2
  277. BurstWaitTime                   4.0
  278. }
  279.  
  280. ;Gun Bindings
  281. ;=-----------=
  282. ; Right side bottom
  283.  
  284.  
  285. ;Dock Points
  286. ;=---------=
  287. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  288. NUMBER_OF_DOCK_POINTS           8
  289. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  290. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  291. DockPoint                    Leech0,DPT_Leech,185,185,200,0,2
  292. DockPoint                    Leech1,DPT_Leech,185,185,200,0,2
  293. DockPoint                    Leech2,DPT_Leech,185,185,200,0,2
  294. DockPoint                    Leech3,DPT_Leech,185,185,200,0,2
  295. DockPoint                    Leech4,DPT_Leech,185,185,200,0,2
  296. DockPoint                    Leech5,DPT_Leech,185,185,200,0,2
  297.  
  298. ;Explosions
  299. ;=--------=
  300. explosionType                       ET_FrigateExplosion
  301.  
  302. ;Engine
  303. ;=---------=
  304. trailWidth                75.0
  305. trailHeight                105.0
  306. trailLength                100.0
  307. trailScaleCap            0.000196
  308.  
  309. ;Scaling effects
  310. ;=--------=
  311. N-LIPS                              0.0001                   ; Max value for Interceptors 0.0005
  312.  
  313. ;NavLights
  314. ;=---------=
  315.  
  316. ;Animation
  317. ;=----------=
  318. ;NONE
  319.