home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 155
/
XENIATGM155.iso
/
Gioco Allegato
/
Mods
/
SWRv0.1.exe
/
SWRv0.1
/
race_taidan
/
tstandardfrigate.shp
< prev
Wrap
Text File
|
2001-11-11
|
13KB
|
319 lines
[tStandardFrigate]
;=------------------------------=;
Imperial Lancer Frigate
;=------------------------------=;
;Source Files
;=----------=
LODFile tStandardFrigate.lod
pMexData tStandardFrigate\Rl0\LOD0\tStandardFrigate.mex
;Ship Physics
;=----------=
mass 400 ; ship mass [fighter = 1]
momentOfInertiaX 400 ; resistance to rotation
momentOfInertiaY 400 ; [fighter = 1]
momentOfInertiaZ 400
maxvelocity 240.0//6x40MGLT ; [fighter = 1000]
maxrot 2 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 100.0 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 100.0
thruststrength[TRANS_RIGHT] 100.0
thruststrength[TRANS_LEFT] 100.0
thruststrength[TRANS_FORWARD] 100.0
thruststrength[TRANS_BACK] 100.0
rotstrength[ROT_YAWLEFT] 0.3 ; rotational acceleration (deg/s^2) [0.01 - 10]
rotstrength[ROT_YAWRIGHT] 0.3
rotstrength[ROT_PITCHUP] 0.0
rotstrength[ROT_PITCHDOWN] 0.0
rotstrength[ROT_ROLLRIGHT] 0.0
rotstrength[ROT_ROLLLEFT] 0.0
turnspeed[TURN_YAW] 0.4 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.0
turnspeed[TURN_ROLL] 0.0
;Basic Ship Stats
;=--------------=
shipclass CLASS_Frigate
isCapitalShip TRUE
buildCost 575 ; resource units to build
buildTime 60 ; time in seconds to build
supportUnits 10 ; Support Units required
providesSU 0
TimeShockedByEMP 1.5 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 8000 ; hit points
groupSize 3 ; size of group ships of this type tend to form
repairTime 10 ; every this many seconds
repairDamage 150 ; this much damage is repaired
repairCombatTime 10 ; every this many seconds
repairCombatDamage 15 ; this much damage is repaired
repairDroids 0
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 1.75
blastRadiusDamage 275
minimumZoomDistance 240
;Special
;=-----=
Overlay_Selection_Scalar 1.25 ; scale the tactical overlay by this amount
RKOEatMeTime 3 ;Time Rko will take to eat this ship
RKOGetsMissiles 4 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 65.0
pilotViewOffsetY 0.0
pilotViewOffsetZ 65.0
;Weapons
;=-----=
rotateToRetaliate FALSE
passiveRetaliateZone 4500
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 11
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 6
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 7
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 8
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 9
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
GUN 10
{
Type GUN_HiddenGimble
GunSize GUNSIZE_MEDIUM
StartUpgradeLevel WEAPON_PROJECTILE
EndUpgradeLevel WEAPON_PROJECTILE
DamageMult 0.5
MinAngle 0
MaxAngle 90
BulletLength 1.0 ; visual only. Length of bullet on screen
BulletRange 4500.0 ; distance bullets travel before disappearing
BulletSpeed 8000.0 ; measured in m/s.
BulletMass 0.0 ; mass of bullet
FireTime 0.3 //1.5 ; fire repeat rate (reciprocal = shots/second)
BurstFireTime 1.2
BurstWaitTime 4.0
}
;Gun Bindings
;=-----------=
; Right side bottom
;Dock Points
;=---------=
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
NUMBER_OF_DOCK_POINTS 8
DockPoint Point1,DPT_Salvage,500,500,600,0,2
DockPoint Point2,DPT_Salvage,500,500,600,0,2
DockPoint Leech0,DPT_Leech,185,185,200,0,2
DockPoint Leech1,DPT_Leech,185,185,200,0,2
DockPoint Leech2,DPT_Leech,185,185,200,0,2
DockPoint Leech3,DPT_Leech,185,185,200,0,2
DockPoint Leech4,DPT_Leech,185,185,200,0,2
DockPoint Leech5,DPT_Leech,185,185,200,0,2
;Explosions
;=--------=
explosionType ET_FrigateExplosion
;Engine
;=---------=
trailWidth 75.0
trailHeight 105.0
trailLength 100.0
trailScaleCap 0.000196
;Scaling effects
;=--------=
N-LIPS 0.0001 ; Max value for Interceptors 0.0005
;NavLights
;=---------=
;Animation
;=----------=
;NONE